Brad L. Burge
God desires that ALL people would accept God's love and salvation through Jesus Christ. God has compelled me to share information with the world relating to the biblical seven year tribulation in order to share Truth in a deceived world.
In the beginning was the Word, and the Word was with God, and the Word was God. He was with God in the beginning. Through Him all things were made; without Him nothing was made that has been made. In Him was life, and that life was the light of men. The light shines in the darkness, but the darkness has not understood it. (John 1:1-5)
Jesus answered, "I AM the way and the truth and the life. No one comes to the Father except through me." (John 14:6)
Friday, November 10, 2006
Coming in 2007: An electronic ID system that works on any computer to replace all the cards in our wallets / Microsoft CardSpace
Who are you? It's a simple question, but it doesn't have a simple answer. The way you represent your identity changes as you move through the world. When you present your passport at an airport's Immigration Desk, you're a citizen of some country. When you show your driver's license to a policeman who's stopped you for speeding, you're a legal driver who resides in some locality. When you use your credit card to pay for a best-selling novel at a bookstore, you're a customer with a particular account number. Different contexts require different identities, each of which is expressed in a different way and provides different information.
All of these contexts have well-understood ways for you to establish your identity. Yet, in one very important context—the networked world—identity is currently a much more muddled thing. Just as in the physical world, all of us have a variety of digital identities, and they're expressed in different ways. Today, however, there's no consistent way to deal with this portfolio of digital identities. Instead, we're left struggling in a complex, confusing, and insecure environment.
Yet different kinds of digital identities will always be necessary—no single identity will suffice. And the reality is that these identities will always be provided by a range of different sources—no single identity provider will suffice, either. This means that the solution is not to mandate a single system for digital identity, but rather to find a coherent way to use multiple digital identity systems. What's required is a system of systems—a metasystem—focused on identity.
Making this identity metasystem a reality requires cooperation. No single organization can unilaterally impose a solution. Fortunately, vendor-neutral communication standards exist that can be used to address this issue. Based on SOAP and XML, these standards include WS-Security, WS-Trust, WS-MetadataExchange, and WS-SecurityPolicy. Using these Web services technologies, it's possible to define a consistent way to work with any digital identity created by any source, using any identity technology.
Working with others, Microsoft has played a major role in defining this standards-based identity metasystem. Microsoft is also adding new capabilities to Windows to help make the identity metasystem a reality. Windows CardSpace, originally code-named "InfoCard," lets any Windows application, including Microsoft technologies such as the next release of Internet Explorer and those created by others, give its users a common way to work with digital identities. Part of the .NET Framework 3.0, CardSpace will be available for Windows Vista, Windows XP, and Windows Server 2003, and itÂ’s scheduled to be released in early 2007.
Windows is a widely used operating system, and so Cardspace is an important part of making the identity metasystem real. Still, this solution can't succeed unless other organizations also implement it. Accordingly, Microsoft is actively encouraging the creation and use of software that can participate in the identity metasystem. The goal is to let people on any machine, running any operating system, use digital identities as easily, as effectively, and as securely as they today use their identities in the physical world.
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